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Kami's Lookout - SURUDENISE 3D Fan Art

Based on the stunning concept art by Surudenise
Website: surudenise.com
Original: https://twitter.com/surudenise/status/1101172117599600645)

3D model made primarily in Zbrush, the original curve of Shenron's body was first made in Blender so I could have non-destructive control over the mesh. The remaining modelling was done in Zbrush. Managed to use the Nanomesh brush tools quite a lot for this model, so it was a great exercise for practising that. The scales, underbelly, teeth, head hairs, lookout details, floor tiles, roof tiles etc all of these things were created with nanomesh brushes.
All materials are zbrush matcap renders.
Clouds were added in After Effects, which I also used for a bit of colour correction.

Frame Render

Frame Render

Kami's Lookout 3D Turnaround

Kami's Lookout 3D Turnaround

Process wrap

Process wrap

Shenron's body was first made in Blender so I could have better control over the shape of the body all the way along

Shenron's body was first made in Blender so I could have better control over the shape of the body all the way along

Shenron's nanomesh pieces in their simplistic forms

Shenron's nanomesh pieces in their simplistic forms

Matcaps I made for the various body parts

Matcaps I made for the various body parts