Here are some of the characters I made for Thirsty Suitors - there are quite a number of them, and some I still have not uploaded here. I hope to add more full colour renders soon and a few more high poly examples as I get through the long list of characters.
This project was a challenge for me personally as human characters were less something I had done so it was a fun experience to try and find the spirit of the character and bring it into a 3D form.
Jala and all her exes had outfit changes as well as additional character props such as Irfan's cat/tiger and Diya's crystal minions. All characters except town NPCs had a full set of blendshapes visemes for dialogue expression.
High poly sculpted in Zbrush, retopology/UV unwrap/Blendshapes done in Blender, textured in Substance Painter.
Full colour renders shown from Unity, based on concept by Vijay Krish (https://images.squarespace-cdn.com/content/v1/56de9747b09f95100c0d22e8/1697407881023-PBC69Q9DAWK2PPB5V2SG/OLG4_Character_Lineup+copy.png)
Concept art by Vijay Krish (vijaykrishart.com)
Toon Shader for Unity made by Ben Golus (x.com/bgolus)